As the public increases its use of mobile banking apps, partially due to increased time at home due to COVID-19, the FBI anticipates cyber actors will exploit these platforms.
The Federal Communications Commission proposed a $225 million fine against Texas-based health insurance telemarketers for making approximately 1 billion illegally spoofed robocalls.
A new report by Digital Shadows Photon Research Team examines a newly launched DDoS protection filter mechanism dubbed EndGame advertised on the dark web community forum Dread, which required a combined effort from many parts of the dark web to create a solution for an ongoing problem that has been slowly killing off the cybercriminal scene one platform at a time.
Singapore is reportedly developing a wearable device that may be issued to every resident as a way to facilitate contact tracing during the COVID-19 pandemic. The move, however, has elicited concerns from the public about the lack of privacy associated with contact tracing devices.
Fifty-six (56) percent of employees are using their personal computers as their company’s go remote in response to COVID-19 according to the Work-from-Home (WFH) Employee Cybersecurity Threat Index released by Morphisec.
Michael Bruemmer is Vice President of the Data Breach Resolution group and Consumer Protection at Experian. Why does he believe security serve as a calming force during the COVID-19 pandemic?
Security awareness training is no longer a “nice-to-have” for organizations. End users have become a critical component of effective security postures. Employees must have a strong understanding of cybersecurity best practices and learn how to detect and defend against targeted attacks. This shift in priority is needed to address an ongoing trend in the larger threat landscape. Cybercriminals have moved away from complicated, time-consuming technical exploits to concentrate on end users, a large and frequently vulnerable attack surface. Small or large, nearly every attack now begins in the same way: by relentlessly targeting people through email, social networks, and/or cloud and mobile applications.